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The Rule of Thoughts

ebook
1 of 1 copy available
1 of 1 copy available
Reality just became a virtual nightmare in book two of the bestselling Mortality Doctrine series, the next phenomenon from the author of the Maze Runner series, James Dashner.
Includes a sneak peek of The Fever Code, the highly-anticipated conclusion to the Maze Runner series—the novel that finally reveals how the maze was built!
 
   Michael thought he understood the VirtNet, but the truth he discovered is more terrifying than anyone at VirtNet Security could have anticipated.
   The cyber terrorist Kaine isn’t human. It’s a Tangent, a computer program that has become sentient. And Michael just completed the first step in turning Kaine’s master plan, the Mortality Doctrine, into a reality. The Mortality Doctrine will populate Earth entirely with human bodies harboring Tangent minds. The VNS would like to pretend the world is perfectly safe, but Michael and his friends know that the takeover has already begun. And if they don’t stop Kaine soon, it will be game over for humanity.
The author who brought you the #1 New York Times bestselling MAZE RUNNER series and two #1 movies—The Maze Runner and The Scorch Trials—now brings you an electrifying cyber-adventure trilogy that takes you into a world of hyperadvanced technology, cyber terrorists, and gaming beyond your wildest dreams . . . and your worst nightmares.
 
Praise for the Bestselling MORTALITY DOCTRINE series:
 
“Dashner takes full advantage of the Matrix-esque potential for asking ‘what is real.’” —io9.com
 
“Set in a world taken over by virtual reality gaming, the series perfectly capture[s] Dashner’s hallmarks for inventiveness, teen dialogue and an ability to add twists and turns like no other author.” —MTV.com
 
“A brilliant, visceral, gamified mash-up of The Matrix and Inception, guaranteed to thrill even the non-gaming crowd.” —Christian Science Monitor
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    • Kirkus

      August 15, 2014
      A trio of gaming teens battles a corrupt computer program that is hellbent on leading a virtual army into our reality. Upon completing the Path in The Eye of Minds (2013), Michael discovered he's nothing more than a Tangent, a stray bit of computer code that has gained sentience. Now downloaded into the brain of teenager Jackson Porter, Michael must find his friends and get ahead of Kaine, the villainous Tangent that has discovered the ability to invade the real world by corrupting human bodies with Tangent consciousnesses. Dashner has created an excellent sequel, filled with propulsive character development and a self-contained emotional arc woven through plot threads that properly lead to future installments. The escalation in plotting is smartly paced and paired with well-balanced characters that feel real rather than just character types. The author's use of nifty technobabble goes a long way in describing a future that, refreshingly, is not dystopian in any way. Amid a sea of trilogies and series devoid of imagination or smarts, the Mortality Doctrine stands tall by having both in equal measure. This episode does end on a cliffhanger, but the enjoyable ride and arresting scenario make it easy to swallow. An excellent franchise entry that proves planned series can be just as enjoyable as one-offs. (Science fiction. 12-16)

      COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.

    • School Library Journal

      September 1, 2014

      Gr 7 Up-Beginning where The Eye of Minds (Delacorte, 2013) left off, The Rule of Thoughts finds Michael reeling from the knowledge that he is-or was-a Tangent: a nonhuman string of code that lived only in the VirtNet. Thanks to Kaine's experiments, Michael now possesses the body and mind of human Jax Porter, and he is doing his best to process what has happened. He realizes that Kaine is out to get him and that Agent Weber, from VirtNet Security, isn't going to protect him as promised. Michael/Jax reunites with Sarah and Bryson and the "Trifecta to Dissect-ya" heads back into the Sleep, to code and hack their way to find answers. As in The Eye of Minds, Dashner's action-packed short chapters are divided into numbered sections. The gamers leap from one dangerous situation to another in the Wake and in the virtual reality of Lifeblood Deep. Dashner's descriptions are screenplay-ready, with Portals in malls, virtual battles, and a giant purple Ray of Power. This book will satisfy the author's fans, reluctant readers, and gamers in search of an adrenaline rush. Suggest to fans of Debra Driza's "Mila 2.0" trilogy (HarperCollins) and William Campbell Powell's stand-alone Expiration Day (Tor, 2014). This title will please older teens comfortable with a slower narrative pace.-Maggie Knapp, Trinity Valley School, Fort Worth, TX

      Copyright 2014 School Library Journal, LLC Used with permission.

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Languages

  • English

Levels

  • ATOS Level:5.2
  • Lexile® Measure:750
  • Interest Level:9-12(UG)
  • Text Difficulty:3-4

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