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August 15, 2014
A trio of gaming teens battles a corrupt computer program that is hellbent on leading a virtual army into our reality. Upon completing the Path in The Eye of Minds (2013), Michael discovered he's nothing more than a Tangent, a stray bit of computer code that has gained sentience. Now downloaded into the brain of teenager Jackson Porter, Michael must find his friends and get ahead of Kaine, the villainous Tangent that has discovered the ability to invade the real world by corrupting human bodies with Tangent consciousnesses. Dashner has created an excellent sequel, filled with propulsive character development and a self-contained emotional arc woven through plot threads that properly lead to future installments. The escalation in plotting is smartly paced and paired with well-balanced characters that feel real rather than just character types. The author's use of nifty technobabble goes a long way in describing a future that, refreshingly, is not dystopian in any way. Amid a sea of trilogies and series devoid of imagination or smarts, the Mortality Doctrine stands tall by having both in equal measure. This episode does end on a cliffhanger, but the enjoyable ride and arresting scenario make it easy to swallow. An excellent franchise entry that proves planned series can be just as enjoyable as one-offs. (Science fiction. 12-16)
COPYRIGHT(2014) Kirkus Reviews, ALL RIGHTS RESERVED.
September 1, 2014
Gr 7 Up-Beginning where The Eye of Minds (Delacorte, 2013) left off, The Rule of Thoughts finds Michael reeling from the knowledge that he is-or was-a Tangent: a nonhuman string of code that lived only in the VirtNet. Thanks to Kaine's experiments, Michael now possesses the body and mind of human Jax Porter, and he is doing his best to process what has happened. He realizes that Kaine is out to get him and that Agent Weber, from VirtNet Security, isn't going to protect him as promised. Michael/Jax reunites with Sarah and Bryson and the "Trifecta to Dissect-ya" heads back into the Sleep, to code and hack their way to find answers. As in The Eye of Minds, Dashner's action-packed short chapters are divided into numbered sections. The gamers leap from one dangerous situation to another in the Wake and in the virtual reality of Lifeblood Deep. Dashner's descriptions are screenplay-ready, with Portals in malls, virtual battles, and a giant purple Ray of Power. This book will satisfy the author's fans, reluctant readers, and gamers in search of an adrenaline rush. Suggest to fans of Debra Driza's "Mila 2.0" trilogy (HarperCollins) and William Campbell Powell's stand-alone Expiration Day (Tor, 2014). This title will please older teens comfortable with a slower narrative pace.-Maggie Knapp, Trinity Valley School, Fort Worth, TX
Copyright 2014 School Library Journal, LLC Used with permission.
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